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Introduction to The Game Industry (Moore)
Introduction to The Game Industry (Moore)
Chapter 1: An Introduction to Games
Chapter 2: The Evolution of Games
Chapter 3: Game Genres
Chapter 4: Overview of Game Platforms
Chapter 5: The Production Cycle
Chapter 6: The Production Team
Chapter 7: Scheduling and Budgeting
Chapter 8: The Elements of Game Play
Chapter 9: Committing Ideas to Paper
Chapter 10: The Game Design Document
Chapter 11: Technical Review
Chapter 12: Coding the Game
Chapter 13: Visualizing the Game
Chapter 14: Hearing the Game
Chapter 15: Interface Design
Chapter 16: Mathematics and Artificial Intelligence in Games
Chapter 17: Storytelling in Games
Chapter 18: Prototyping and Building Playfields
Chapter 19: Completing the Game
Chapter 20: Marketing the Game
Chapter 21: Economics of the Game Industry
Chapter 22: Breaking Into the Game Industry
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