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Table of Contents
Fundamentals of Game Design (Adams/Rollings)
Chapter 1: Games and Video Games
Chapter 2: Design Components and Processes
Chapter 3: Game Concepts
Chapter 4: Game Worlds
Chapter 5: Creative and Expressive Play
Chapter 6: Character Development
Chapter 7: Storytelling and Narrative
Chapter 8: Creating the User Experience
Chapter 9: Gameplay
Chapter 10: Core Mechanics
Chapter 11: Game Balancing
Chapter 12: General Principles of Level Design
Chapter 13: Action Games
Chapter 14: Strategy Games
Chapter 15: Role-Playing Games
Chapter 16: Sports Games
Chapter 17: Vehicle Simulations
Chapter 18: Construction and Management Simulations
Chapter 19: Adventure Games
Chapter 20: Artificial Life and Puzzle Games
Chapter 21: Online Games
Bonus Chapters 21, 22, Appendix (PDF format)
Fundamentals of Math and Physics for Game Programmers...
Chapter 1: Points and Lines
Chapter 2: Geometry Snippets
Chapter 3: Trigonometry Snippets
Chapter 4: Vector Operations
Chapter 5: Matrix Operations
Chapter 6: Transformations
Chapter 7: Unit Conversions
Chapter 8: Motion in One Dimension
Chapter 9: Derivative Approach to Motion in One Dimension
Chapter 10: Motion in Two and Three Dimensions
Chapter 11: Newton’s Laws
Chapter 12: Energy
Chapter 13: Momentum and Collisions
Chapter 14: Rotational Motion
Introduction to The Game Industry (Moore)
Chapter 1: An Introduction to Games
Chapter 2: The Evolution of Games
Chapter 3: Game Genres
Chapter 4: Overview of Game Platforms
Chapter 5: The Production Cycle
Chapter 6: The Production Team
Chapter 7: Scheduling and Budgeting
Chapter 8: The Elements of Game Play
Chapter 9: Committing Ideas to Paper
Chapter 10: The Game Design Document
Chapter 11: Technical Review
Chapter 12: Coding the Game
Chapter 13: Visualizing the Game
Chapter 14: Hearing the Game
Chapter 15: Interface Design
Chapter 16: Mathematics and Artificial Intelligence in Games
Chapter 17: Storytelling in Games
Chapter 18: Prototyping and Building Playfields
Chapter 19: Completing the Game
Chapter 20: Marketing the Game
Chapter 21: Economics of the Game Industry
Chapter 22: Breaking Into the Game Industry
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