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Fundamentals of Math and Physics for Game Programmers (Stahler)
Fundamentals of Math and Physics for Game Programmers (Stahler)
Chapter 1: Points and Lines
Chapter 2: Geometry Snippets
Chapter 3: Trigonometry Snippets
Chapter 4: Vector Operations
Chapter 5: Matrix Operations
Chapter 6: Transformations
Chapter 7: Unit Conversions
Chapter 8: Motion in One Dimension
Chapter 9: Derivative Approach to Motion in One Dimension
Chapter 10: Motion in Two and Three Dimensions
Chapter 11: Newton’s Laws
Chapter 12: Energy
Chapter 13: Momentum and Collisions
Chapter 14: Rotational Motion
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