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Fundamentals of Game Design (Adams/Rollings) |
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Chapter 20 |
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Although artificial life might not seem very much like a game, simulations
about people, pets, and even entire species can be entertaining and have been
made into successful and fun products. An A-life game could be about individuals
and relationships, or it could be a simulation of an ecosystem. The
designer of this type of game needs to consider how the simulation will run
and the interactions of the player. Puzzle games, on the other hand, provide
the player with hours of strategy and problem solving. The designer needs to
provide a game that combines high-quality presentation with well-thoughtout
game mechanics and interaction. Players can be very opinionated about
puzzle games, but the individuals who enjoy puzzle games are often also
very loyal.
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