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Fundamentals of Game Design (Adams/Rollings)
Chapter 16
Online Study Guide
Online Study Guide
This activity contains 25 questions.
Why are sports games one of the most difficult and challenging types of games to make for the virtual world?
The players' experience watching real-life sports raises their expectations about the accuracy of the game.
The market for sports games is small.
Licensing is required to use the athletes' statistics.
Sports games require a lot of action.
What is the primary type of challenge faced during management activities in a sports game?
Action
Strategic
Economic
Tactical
Which is NOT a common player role in a sports game?
Athlete
Coach
Team doctor
General manager
What is NOT true about manager games?
Manager games are popular in Europe.
Manager games are sports games.
Manager games include economic challenges.
Manager games offer match play.
What can players do during match play?
Set a starting lineup
Rate athletes
Trade athletes
Watch the athletes play
What is NOT part of the coach's role in a sports game?
Substitute athletes during a match
Set the starting lineup
Set offensive strategies
Manage the team's budget
The rules of a sports game are, for the most part, the rules of the sport that is being simulated.
True
False
Sports games sell far more copies for PCs than they do for console machines.
True
False
What competition mode is almost never implemented outside the sports game genre?
Computer versus itself
Team-based
Single player
Competitive
Which mode requires that the number of players be a power of two?
Season mode
Franchise mode
Round robin
Single-elimination tournament mode
In which mode does luck play a larger role in victory than in other modes?
Season mode
Exhibition mode
Sudden death mode
Round robin mode
In which mode does the player control the same team for several years?
Tournament mode
Round robin mode
Season mode
Franchise mode
What is NOT an opportunity for creative play?
Set up a strategy
Edit the shape of the playing field
Draft a team
Switch athletes during a match
Hardcore sports gamers are seldom interested in playing a newly invented sport.
True
False
Instant replay shows the action only from the same perspective used when actually playing the game.
True
False
Which is an example of a specialized rating that applies to a specific position?
Passing strength
Jumping
Acceleration
Weight
Whenever something changes that requires the athletes to adopt a different tactic, the game has moved into a different state.
True
False
Most sports games allow the players to turn off injuries if they don't like the effect that injuries have on the game.
True
False
What perspective works best for a game that focuses on the ball and the athletes in two separate locations such as a baseball game?
Picture-in-picture
Side view
Third person
First person
Match the term to the description.
A matching question presents 4 answer choices and 4 items. The answer choices are lettered A through D. The items are numbered 20.1 through 20.4. Screen readers will read the answer choices first. Then each item will be presented along with a select menu for choosing an answer choice.
Using the pull-down menus, match each item in the left column to the corresponding item in the right column.
Provides formulaic comments
Player controls an avatar who is an athlete in the match
Describes the action on a moment-by-moment basis
Offers insights into strategy and tactics
20.1 Play-by-play announcer
A
B
C
D
20.2 Color commentator
A
B
C
D
20.3 Stadium announcer
A
B
C
D
20.4 Interaction model
A
B
C
D
Match the term to the description.
A matching question presents 4 answer choices and 4 items. The answer choices are lettered A through D. The items are numbered 21.1 through 21.4. Screen readers will read the answer choices first. Then each item will be presented along with a select menu for choosing an answer choice.
Using the pull-down menus, match each item in the left column to the corresponding item in the right column.
What the team should be trying to accomplish in a particular state
Skews the play toward lots of action
Simplest way to simulate matches automatically
What the athlete should be trying to accomplish in a particular state
21.1 Collective goal
A
B
C
D
21.2 Individual goal
A
B
C
D
21.3 Arcade mode
A
B
C
D
21.4 Computer-versus-computer mode
A
B
C
D
Match the term to the description.
A matching question presents 4 answer choices and 4 items. The answer choices are lettered A through D. The items are numbered 22.1 through 22.4. Screen readers will read the answer choices first. Then each item will be presented along with a select menu for choosing an answer choice.
Using the pull-down menus, match each item in the left column to the corresponding item in the right column.
Determines the behavior of moving bodies in the match
Raw data needed to simulate the behavior of the athletes accurately
Produce artificially intelligent behavior
Breakdown of the play in a sports match
22.1 State
A
B
C
D
22.2 Hierarchical finite state machines
A
B
C
D
22.3 Physics engine
A
B
C
D
22.4 Ratings
A
B
C
D
Match the term to the description.
A matching question presents 4 answer choices and 4 items. The answer choices are lettered A through D. The items are numbered 23.1 through 23.4. Screen readers will read the answer choices first. Then each item will be presented along with a select menu for choosing an answer choice.
Using the pull-down menus, match each item in the left column to the corresponding item in the right column.
Winner of a match plays the winner of a different match
Play a single match without long-term consequences
Players take a team and play each other's teams a fixed number of times
Match ends when the first score is made
23.1 Single-elimination tournament
A
B
C
D
23.2 Round robin mode
A
B
C
D
23.3 Exhibition mode
A
B
C
D
23.4 Sudden death
A
B
C
D
Match the term to the description.
A matching question presents 4 answer choices and 4 items. The answer choices are lettered A through D. The items are numbered 24.1 through 24.4. Screen readers will read the answer choices first. Then each item will be presented along with a select menu for choosing an answer choice.
Using the pull-down menus, match each item in the left column to the corresponding item in the right column.
Athlete's ability to change directions while moving
Athlete's maximum movement in ideal conditions
Probability that an athlete will be injured
Rate at which the athlete can reach top speed
24.1 Injury resistance
A
B
C
D
24.2 Agility
A
B
C
D
24.3 Speed
A
B
C
D
24.4 Acceleration
A
B
C
D
Match the term to the description.
A matching question presents 4 answer choices and 4 items. The answer choices are lettered A through D. The items are numbered 25.1 through 25.4. Screen readers will read the answer choices first. Then each item will be presented along with a select menu for choosing an answer choice.
Using the pull-down menus, match each item in the left column to the corresponding item in the right column.
Athlete's control over his name and likeness
Simulates the sport itself as it is played
Rate at which the athlete tires
Determines athlete's inertia when struck by someone else
25.1 Weight
A
B
C
D
25.2 Personal publicity rights
A
B
C
D
25.3 Endurance
A
B
C
D
25.4 Match play
A
B
C
D
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