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Fundamentals of Game Design (Adams/Rollings)
Fundamentals of Game Design (Adams/Rollings)
Chapter 1: Games and Video Games
Chapter 2: Design Components and Processes
Chapter 3: Game Concepts
Chapter 4: Game Worlds
Chapter 5: Creative and Expressive Play
Chapter 6: Character Development
Chapter 7: Storytelling and Narrative
Chapter 8: Creating the User Experience
Chapter 9: Gameplay
Chapter 10: Core Mechanics
Chapter 11: Game Balancing
Chapter 12: General Principles of Level Design
Chapter 13: Action Games
Chapter 14: Strategy Games
Chapter 15: Role-Playing Games
Chapter 16: Sports Games
Chapter 17: Vehicle Simulations
Chapter 18: Construction and Management Simulations
Chapter 19: Adventure Games
Chapter 20: Artificial Life and Puzzle Games
Chapter 21: Online Games
Bonus Chapters 21, 22, Appendix (PDF format)
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